Weathertop - This is the red herring, considering all you really need to do is get the jammer on the other side of the wall. The Four Chambers of Flying - Nothing too fancy, just the first time I really figured out that the puzzles didn't have to be solved the way they were intended to be. Labyrinth - There's a pattern here.Jammers and mines, jammers and mines. A little more thought involved, but again, mostly a lot of waiting/juggling jammers. Whole Lotta Jamming - Pretty much the same as Egyptian Arcade. There wasn't much cerebral about it, more just waiting for the right time to move. World C Level 3 Star - For the large amount of set-up that goes into getting just that one cube.Īnd just because I'm curious and opinionated:Įgyptian Arcade - Not the most difficult of puzzles, but it just wasn't any fun for me. Eventually finished it after I decided not to get the box. Prison Break - A lot of process involved in a way that was not frustrating.Ĭat's Cradle - Broke my mind in a fun way. Time Flies - Was a lot of fun to figure out. Also, I broke it before I solved it the correct way. I fell HARD for the red herring at the end of the puzzle. Weathertop - Most time spent on a puzzle for me. I actually solved this one the first time with the red herring, rather than the intended way.īig Stairs, Little Stairs - A lot of busywork here, but I felt like it tied a lot of knowledge from past puzzles together well. The Four Chambers of Flying - Taught me the concept of breaking the game. Road of Death - done the unconventional way)ĭeception - For the introduction to the game's fondness of red herrings.īichromatic Entanglement - The first puzzle to make me feel simultaneously brilliant/stupid after I finally realized what I had to do.Time Flies - this was actually the most intense Recording level (Elohim knows, that device could have been used for WAY more complicated things than what we ever got.both a blessing and a curse, I guess).Prison Break - just for being the most notable and slick of all the long, repetitive connector levels.Cobweb - All the "wtf this is too intimidating/complicated" factor of those levels that are really satisfying to solve, none of the endless, repetitive busywork.
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